I’ve been trying to solve this thing for about an hour now, could somebody tell me why this error:
NullReferenceException: Object reference not set to an instance of an object
Boo.Lang.Runtime.RuntimeServices.GetDispatcher (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory)
Boo.Lang.Runtime.RuntimeServices.GetDispatcher (System.Object target, System.Object[] args, System.String cacheKeyName, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory)
Boo.Lang.Runtime.RuntimeServices.Invoke (System.Object target, System.String name, System.Object[] args)
UnityScript.Lang.UnityRuntimeServices.Invoke (System.Object target, System.String name, System.Object[] args, System.Type scriptBaseType)
GUI [ Manager].Update () (at Assets/GUI [ Manager].js:15)
is happening with this code? :
var timer: float = 300; // set duration time in seconds in the Inspector
var cube: GameObject;
var cubeArray;
function Start() {
var cubeArray = new Array();
}
function Update(){
timer -= Time.deltaTime;
if (timer < 0){
timer = 5;
cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
cube.AddComponent("Cube");
cube.transform.position = Vector3 (0, 30, 0);
cubeArray.Add( cube );
for (var i = 0; i < cubeArray.Length; i++) {
cubeArray*.Fall();*
}
} else {
guiText.text = timer.ToString(“F1”);
}
}
“Cube” is a script, if anyone is wondering.
Thanks.