Array without taged objects but without couting itself

Hi, I have done an array of gameobjects tagged as player, but I want to avoid to count himself, I mean, the object that cast this code it’s a player too, and he make an array of enemies (of the other players), what I can do to exclude it from the list?

Here is the code for the array:

var enemies : GameObject[];
enemies = GameObject.FindGameObjectsWithTag("Player");

Lot of thanks

Try the following:

EDIT:

var enemies = new Array(GameObject);
enemies = GameObject.FindGameObjectsWithTag("Player");
for(var i = 0; i < enemies.length; i++)
{
  if(enemies *== this.gameObject)*

{
enemies.splice(i, 1);
break;
}
}