Arrays not random?

I have 2 different objects that I want to spawn at specific positions. I have already done it with arrays. It spawns the objects but at random positions. How can I remove the randomness of the teleport array?

using UnityEngine;
using System.Collections;

public class box : MonoBehaviour {

public GameObject[] prefeb;
public Transform[] teleport;

// Use this for initialization
void Start () {

	int tele_num = Random.Range(0,2);
	int prefeb_num = Random.Range(0,1);
	Instantiate(prefeb[prefeb_num], teleport[tele_num].position, teleport[tele_num].rotation );
}

}

Stop using Random.Range to get your teleporter and plug in the one you want manually.

Assuming you know the order that the objects are stored in your array…

Per your code:

 public GameObject[] prefeb;
 public Transform[] teleport;
 // Use this for initialization
 void Start () {
     int tele_num = Random.Range(0,2);
     int prefeb_num = Random.Range(0,1);
     Instantiate(prefeb[prefeb_num], teleport[tele_num].position, teleport[tele_num].rotation );
 }

Change it to:

...
Instantiate(prefeb[prefeb_num], teleport[0].position, teleport[tele_num].rotation );
]

0 (teleport[0]) is the first choice… teleport[1] is the 2nd…etc