Arrow arc using transform.lookAt function?

I been trying to make a bow and arrow system, the problem is that arrow I fired doesn’t arc realistically.
I found some tutorial which states that you can use the transform.LookAt function to simulate arrow arc, but the tutorial is outdated, I would like to ask how would you use the transform.LookAt to simulate arrow arc in the current state on Unity. sorry for bad English :smiley:

@Rawrily transform.LookAt(transform.position + myRigidBody.velocity); works.