Arrow Trajectory

Help Board. I have an object arrow, which consists of 3 parts (rigidbody):
tip, shaft, tail. Movement arrow I give impulse, AddForce to the tip as he had mass, while the tail is resistance ,Drag.

What is the question: how can you make (one):
1 - Pre-flight trajectory
2 - Pre-hit area of the boom.

Since the arrow composite is the resistance Drag I do not know how to calculate the trajectory in physical formulas.

Thanks in advance.

Are you just using Unity’s rigid body drag? Also are you taking into account that drag scales with velocity?

Yes i use Unity rigid body drag.

Well then I believe in your trajectory calculation you could just subtract a constant value from your velocity vector to account for the drag.

Yes, exactly. I Get It. How to calculate the trajectory or area