ARRR! Unity 5.4

Is SOOO unreliable. Crash after crash after crash. Its destroying my will to carry on. Every 2-3 times I run the game then stop it… crash…

This must because from that one time I said I never get Unity crashes. I’m getting them ten fold now.

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Have you filed any of them as reports?

Odds are good that it’s one particular crash that you’re running into over and over.

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Not much to report at this stage. Are there logs that might be telling me why its crashing? Ive never looked into it.

Project too big to consider doing that. Would take me all night to upload on my super internet.

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If Unity crashes all the time for you, you can possibly reproduce it on a fresh and small project and submit the bug report then - or find out the reason by yourself.

@superpig My Unity doesn’t Crash, but I do get quite a few Errors (that don’t stop the game from running).

1: is something like “!isWorldCreate();”
2: the Film Grain noise image effect I keep getting errors with it now (still works), but gives me vertices errors).
3: I used Area Lights to bake, never really used them before, and it gave me all kinds of light map errors, had to restart Unity and switched back to Point Lights as it then corrupted Point Light baking.

That’s so far the only errors I’m getting.

[quote=“JamesLeeNZ, post:3, topic: 634992, username:JamesLeeNZ”]
Not much to report at this stage. Are there logs that might be telling me why its crashing?
[/quote]There sure are: https://docs.unity3d.com/Manual/LogFiles.html

Ideally, you wouldn’t submit your entire project anyway, just a cut-down copy of it which still crashes. A lot of bugs can be reproduced without including all your textures and audio files, for example.

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true. Sounds like a lot of work for un-quantifiable gain. I have enough trouble staying motivated without having to pull the project completely apart to find out what its problem is.

I get a feeling my over use of resources is starting to become a problem though. Task for today, see if I can move everything out of resources and still have dynamic loading.

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Have you tried deleting the Library folder? That will often resolve issues that arise after an upgrade.

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Most problems and bugs I have with Unity doesn’t get reproed with small or empty projects, so I skip those and hope it will get magically fixed in the future and/or try an ugly workaround. This is sad because lot of developers are stuck with this situation and lots of weird bugs are unknown to Unity Engineers.
PS: And no, I can’t submit a 60GB project. :face_with_spiral_eyes:

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Can someone explaine me what happened to Enlightement in this version?? All my bakes are screwed now, and i can’t bake new ones.
P.S. WTH is this : “‘Visibility’ job failed with error code: 2 (‘Failed to load input data (Precomp Packed System and Precomp System Clusterings).’).” ??

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Weird, 5.4 for me has been by far the most stable 5.x release ever…

I haven’t seen any weirdness since beta 19 actually…

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You could try clearing your bake and then going into preferences and clearing GI Cache.
That’s one way I got rid of baking errors once before in a prev version.

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Yeah or do a git clean or if not using git just remove your library, temp and obj folders too. Close Unity first. I always do this when things are feeling corrupt.

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Same - had to rebake all my lightmaps (which is understandable) but otherwise smooth sailing with 5.4.

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Definitely file a bug report, as I don’t think this is a common issue for everyone (or even most). I’ve only just started playing with 5.4 but I’ve been using it to play with Fluvio and some pretty heavy layer generation with Gaia and have not had a single crash yet.

I can’t remember but isn’t this the version with the new Enlighten (update) in it?