First off, new to the forums, really looking forward to working in Unity 3d! I’m handling the art assets/models/animations and sound on my team.
Secondly, apologies all round if this question has been roundly asked, but I’ve done a quick search, couldn’t find anything.
The Question Du Jour: Naming Conventions for Art Assets- anything glaring I should know about? Length of name, underscores, uppercase, lowercase, characters, anything that anyone knows of that gives Unity the hiccups? I know Havok is real twitchy about this, as well as some ‘mod’ engines. Any tips you vets can give for naming maps/mats/models would be appreciated.
I’ll post some screens/links as soon as we’ve got stuff to look at, should be early next year. Cheers!