Art Critique - Sig 552 Commando

Hi everybody just looking for a few opinions on my latest high-poly model.

I’m interested in stuff like object misplacement, scale problems and of course things I may have just missed all together. Any help is greatly appreciated.

UPDATE:
Ok here is a render of the low-poly model with wireframe. Oh and final poly count is 2707.

Thanks.

Looks good, real good.
Q’s:
How many polys?
Can we see a wire frame pic?
Is it UV mapped?
C’s:
Would look hot with a scope and silencer.

Thanks, at the moment it has 157809 poly’s and yes I will be uploading skinned, wireframe, and in-game renders as soon as I am completely finished. Right now I am just about finished with the low poly mesh which will have probably something in the neighborhood of 2700 polys.

No UV’s yet that’s next on my to-do list.

As for the scope and silencer, in the project I’m going to be using this for you will be able to upgrade weapons with anything that was built to fit on a rail basically and some that won’t ( I’m hoping to setup a system for taping things to weapon’s such as flashlights, knives, and maybe a flare or two but this is pretty far down on my checklist).