Hi everybody just looking for a few opinions on my latest high-poly model.
I’m interested in stuff like object misplacement, scale problems and of course things I may have just missed all together. Any help is greatly appreciated.
UPDATE:
Ok here is a render of the low-poly model with wireframe. Oh and final poly count is 2707.
Thanks, at the moment it has 157809 poly’s and yes I will be uploading skinned, wireframe, and in-game renders as soon as I am completely finished. Right now I am just about finished with the low poly mesh which will have probably something in the neighborhood of 2700 polys.
No UV’s yet that’s next on my to-do list.
As for the scope and silencer, in the project I’m going to be using this for you will be able to upgrade weapons with anything that was built to fit on a rail basically and some that won’t ( I’m hoping to setup a system for taping things to weapon’s such as flashlights, knives, and maybe a flare or two but this is pretty far down on my checklist).