Art is Blurry after Build

This started with my most recent build and I don’t know why its happening. Everything is slightly blurry now every time I build it. Every scene, not just one. If I go back to an old build, everything is fine. I don’t understand what could have caused this and it all looks fine in Unity. Perhaps I bumped a setting? Heres a picture to help:

Im using Default settings I believe… here is what i’m using for build settings:

  • Android Don’t Override Texture
  • Compression, other checkboxes not checked
  • Minimum API Level 2.3.1
  • Gingerbread Level 9 Graphics Level:
  • Automatic Device Filter: FAT
  • Rendering Path Forward
  • Multithreaded Rendering Off
  • Static Batching On
  • Dynamic Batching On
  • GPU Skinning Off

Let me know if more information is needed! Thanks!

In the sprite editor , uncheck generate mipmaps. set max size to 1024 and format to compressed.

hm, unchecking generate mipmaps seems to have solved it! Not sure why it was working before and randomly stopped. Thanks for the help!