Article on creating image effects

This article is substantially over my head, but I thought it might be interesting to those writing shaders or pro users who have access to OpenGL.

Actually, the article just covers the basics of setting up a simple image processing pipeline. Most of that (temporary buffers, effects chaining) is handled by Unity - to write image effects you just have to produce something in the destination render texture given the source texture.

Oh, and the scripting documentation in 1.5.1 even has some examples :slight_smile:

Brilliant! And an excuse for me to muscle up and learn learn some OpenGL code, gosh dang it!