Article on Procedural Level Generation with Unity

I wrote an article on on how we approached procedural level generation for our Unity game M.E.R.C. and thought I’d share it here if anyone is interested. This article is part 1 and I’ll be posting the final part later this week. Does anyone have any feedback or suggestions? Have you done procedural level generation with Unity?

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Good writeup.

Nice!

Good stuff! Interested to see how you create the environment and gameplay around the generated path.