I use load a png file from the disk as a byte array, and use Texture2D.LoadImage() to pass the image data to a texture. At last I use GUI.Label() to draw it on the screen.
When I run the code in the editor, the image is well displayed. But building the game to a device (like iPad4) the image looks very blurred. Could anybody tell me why is that, please?
Thanks.
(wrap mode: clamp, filter mode: bilinear)