Hi,
newbie here - the sprite is self made pls don’t laugh at it
I am seeing a weird artifact in particles from a sprite using the ‘Texture Sheet Animation’ in the particle system. The artifact is visible both in the editor and in the running game, as well as in the built game… I confirmed numerous times that the artifact is in fact not in the sprite itself. I wonder if someone knows what is happening and how I can get rid of it.
the artifact in the bottom left corner - every particle has the exact same artifact
the IMO important particle system settings
the sprite itself (obviously without the artifact) - the sprite is a PNG
I noticed that I messed up the tiny shadow to the left a bit ( I was aware of it before but didn’t bother )… I was wondering if that messes somehow with whatever the engine does when rendering the particle, so I corrected it and at least it got better:
you can still see an artifact but it is much better and unnoticeable in my “game”
I also noticed that the image of the particle seems blurry compared to the original, so I am wondering if some form of anti aliasing happens and maybe that messes things up ¯_(ツ)_/¯
although I have a workaround now, still some questions remain:
- is there some anti aliasing happening (or something similar)? can I disable it somehow?
- whatever happens it seems to be doing weird stuff under certain conditions with pixels close to the edge, so I am ASSUMING that there might be something not quite right
hmm i found where the AA is coming from (the import settings for the texture) but disabling AA and compression there did not eliminate the artifact, so I am still searching