Hi guys,
I have a problem with the normal map imported on unity.
On substance painter, the normal map is acceptable.
On units the normal map is horrendous.
Why is this happening?
I did some tests, with different configuration of export from substance painter and import on unity. the artifact is displayed when I insert an HDR. I don’t see the error with the default unity sky.
if the object on unity is configured as static with an hdr, the artifact seems to improve, but to a certain extent, it always remains there.
IS IT A PROBLEM OF NON-SYNCHRONIZATION BETWEEN SUBSTANCE AND UNITY?
IS A PROBLEM OF SETTINGS TO SET ON UNITY?