Hi guys !
I’m making my 1st video game ever and i’ve got an issue while rendering the game.
Can someone give me a tip to solve this ? I don’t even know what’s the problem and where to look at to find a solution ^^
Hi guys !
I’m making my 1st video game ever and i’ve got an issue while rendering the game.
Can someone give me a tip to solve this ? I don’t even know what’s the problem and where to look at to find a solution ^^
Try turning off compression for the sprites. Change it in the inspector, under the Format setting.
This is an issue I have as well.
The best I have managed to get it is by making sure anti aliasing is disabled (Edit → Project Settings → Quality), and make sure all textures have their Filter Mode to “Point” (for crispy quality) and their Format set to Truecolor. Making sure the texture is 16,32,64 … 1024 and so on, matching the Max Size to it apparently helps as well.
However I still have minor black edges appearing … :S
Fixed the issue! (Video proof)
By changing units to pixel ratio to 1=1 and adding several Math.Round to round up to whole numbers to the camera, I have no more edge clipping!
I wrote more details about it in this post; Weird problem with tile map - Unity Engine - Unity Discussions