Today artificial intelligence is being used for books and concept art. Text to image generators are booming exponentially with projects like MidJourney, Imagen, Dalle2.
Soon 3D tools will become available which generate meshes including shaders, bump maps and texture mapping.
Polygons and 2D images have similar data volumes for machine-learning models, the difference is that TurboSquid, Pixar and other 3D mesh databases haven’t published their catalogues for study by AI. When folk leak 3D mesh libraries for AI, we will have AI engines that reduce many days of 3D mesh design to just couple of clicks.
Possible timeline of AI game-design tools:
2023: 2D animated sprite library is published with millions of 2D trees, creatures, buildings.
2024: A team downloads and leaks 10 million 3D meshes for machine learning
2026: First signs of mesh-with-shader generators, including bump maps and normal maps
2028: Animated mesh generators begin to specialize into AAA game tools: Trees, Creatures, Humanoids, Landscapes, Buildings.
2029: A team leaks a databank of 3000 2D platformer game videos, including the input data from game controllers.
2030: Game engines include AI animated-mesh-tools for select-and-place game design.
2033: Natural language 2D platformer design studio is published including sprite, movement, sound design
2035: The first AAA game designed by 2 developers hits the scene… Indie studios compete with major studios like Ubisoft, Blizzard.
2038: Laws are passed to stop children dying of exhaustion from the addiction of virtual-living.
2043: Worldwide epidemic of hyper-addictive games sweeps the world, many governments enact laws to try to cope with the epidemic.
2045: Hollywood becomes redundant. All movies can now be designed by indie game designers using physics based game-engines.
How fast will it really happen? What am I missing? could this really be the future?
Just fooling around, I think Unity3D of the future will let you select a space on your map and type “technological cat-woman with spider body” and “Amazon jungle with abandoned mothership, dramatic lighting”, and the asset store will become full of AI design plugins, ranging from 2D/3D weapons to aeroplanes.
I’d imagine that the game design tools and metholodolgy will always be specialized and additive, keeping editorial control of entities arranged manually using a scene editor system like Unity3d, using point and select interaction to populate move and edit AI generated prefabs, including manual scripting of logic like health-points and spawn-logic.
The future limiting factor is the amazing talent of coders required for that emerging field. They will be instrumental in creating open-source AI design platforms that load multiple AI text-to-prefab tools: Tree/Humanoid/Monster/Mechanim/Car/Landscape/Building/shader. That’s a huge coding challenge. It requires a genius team with drive and money.
It only takes a team of 3 people to download and label 10,000 meshes and the first AI mesh generator will be born. Then it will be an Avalanche. Have I gone two haddocks short of a banana?