Artist friendly shader design

Hi all I’m still fairly new to Unity and I’ve been working my way through the steps, I now have a completed complex model of a house and it is lit and ready for shading, I noticed that the shader side of Unity is about the only part which really does rely on coding more than other areas.

I come from a Maya background, so I’m not averse to complex networks, just coding them!

I am hoping that there is a third party solution or a plugin for Unity itself for creating shaders in a more ‘artist friendly’ manner?

Thanks for any info

Check out ShaderFusion or Strumpy’s Shader Editor - UDK/ShaderFX like node-based shader construction for Unity.

Have you looked at the built-in shaders? Most games don’t need any custom shaders.