Just wondering what’s the best method for Unity to deal with hacking tools such as ArtMoney? Last game we had to encrypt and recheck most of the data
Anyone has any starting clue for us?
Best,
Just wondering what’s the best method for Unity to deal with hacking tools such as ArtMoney? Last game we had to encrypt and recheck most of the data
Anyone has any starting clue for us?
Best,
No one has dealt with this issue b4? :?
The way I see it is if the player really wants to hack the game, they will. For me at least it would be a huge time consumer encrypting everything and then having to decrypt it for use.
As someone said on another thread if people try hard to get into your game that means that they like it.
As long as they don’t do anything illegal (like extracting data from graphics card).–> I’m not sure if thats illegal but it seems like it would be.
If you don’t want people messing around with our game, make a a set of terms and conditions that they have to agree to before playing. If they break it, terminate their license.
Thats just my opinion though
jake