No longer relevant
- If you are going to release a game / app and expect to earn more than 100K in one financial year, you should get Plus. If you are really foreseeing to earn more than 300K, Pro wonât be a big burden on you.
I suggest start with Free, see where itâs going, get Plus if it is going well and game is gonna be released. If you are earning more than 300K, you can get Pro and you still have the option to pay to own, which with the LTS releases now a superb option.
I get the notion that you think youâll be forced to get Pro before you release or earn anything. You should read FAQ about that thoroughly. Unity is not after draining your money, I mean Iâm with Unity since 4.x and I never seen them going after people for money.
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See 1. You still think youâll have to pay more than you have before earning anything. Unity does not work like that.
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What the actual frick? Whatâs wrong with using Free version? It has all the same technical aspects as other versions. I have Plus on my main account and I really like the dark editor theme, but really? I worked for companies that were using Free version. I am a single person affording Plus, with US Dollars being as much as x4 my currency, so Iâm paying like x4 more than any US Dollar or Euro using person in my monthly expenses.
But until you start your âseriousâ project, stick to Free and see where it goes.
- I used to use Visual Studio with Unity, but since Rider (JetBrains) was released, I uninstalled VS from my PC. I am using Rider for my game. I am not in any way forced to use Visual Studio with Unity. You can also use Visual Studio Code as it is also free like Visual Studio Community edition.
There is also no way Unity will make you use VS Pro. Where do you get these ideas?
TLDR; I donât understand where you get the notion Unity is an evil company trying to squeeze every bit of cent out of you. I mean, your worries are laid on things that are way remotely and hypothetically possible things. Despite their all shortcomings, wrong decisions, engine bugs and et cetera, Unity may very well be the most friendliest game tool company Iâve ever seen.
I think itâs great that unity recommends VS, but as for MAKING you use it? I used Microsoft notepad to work on my first half of my project because i ran out of disk space and it wall worked the same, just without auto formatting and what not.
You can change the script editor Unity uses by going to:
Edit > Preferences > External Tools
Then in the External Script Editor drop-down menu, select âbrowseâ and then the text-editor application you want to use.
Yeah, I did all that when i went back to my computer. I was only using notepad because I was using a crusty old laptop and i didnât have access to visual studio.
@Torietron
Hmmm, I understand where you are coming from. I like how you are down to earth and want to have your feet on strong ground.
I donât really need to re-iterate things and I agree that things add-up very, very quickly. Also, dark editor things has probably became a fetish on mine. Last year I started to develop dark themes for some editors / apps myself.
Back to topic, pay to own and LTS releases are probably one of the best decisions Unity has ever made. So that will surely ease your worries.
Also, although it is in possible realm, there is no way Unity can enforce Visual Studio Pro for development. Sure, debugging and some features can be tied and locked to VS Pro, but even Microsoft cannot make a text file locked into a pro version of editor.
With the release of dot net core, and how the development of Visual Studio Code goes, I think even Microsoft would not want to attempt something like that.
That being said, anything I say more will be re-iterating myself and I donât think thatâs necessary. I wish you good luck with your projects, and hope that Unity will use itself useful for you.