Hello all, I’m a 3rd year games dev student. I’m basically looking for a decent engine to develope my 2d platformer.I’ve come from the torque engine to xna. I’m not a big fan of both. Torque remains mainly unsupported in particular the 2d version, with a forum full of “experts” and XNA i don’t enjoy developing on.The game was orginally an idea from my 1st year a detective nior genre type platformer.
For anyone intrested heres a prototype from 2 years ago all art work minus charecters are mine.
Now i have 2 more years under me i’m looking at unity as an engine. However i havent seen much on true 2d only 3d games then changing the camera to a 2d perspective. Whilst this is cool my max work is limited and although with time i can create good pieces of work it will never been what i want. Can unity handle 2d only sprites? Any tutorials ect? If not Rigging ect max to unity is it simple? is theres a suggested height for player models ? lots of questions so any input please
i’ve been browsing around a fair bit seen a few things but not much any help and tutorials ect would be great
tbh i think for a 2d game i’ll be using torque i cant seem to find much info on the sprite manager. However i think i will use this engine for a bit of fun see how i do. Does anyone know of any max tutorials to get me started making buildings for this engine?. I’ve used max alot and can make them however is there a defined size or can i scale it in the engine?. Also is it possible to create screen effect such as black and white or film grain.
last bit i was skim reading the platformer tutorial and i noticed it mentioned it was coded in js however im a c# coder will this be a problem working through the tutorial then attempting to script things in c#. Can you reccomend a editor i’d usally use notepad but it doesn’t seem that it sticks to formatting when opening?
Unity supports C# as a scripting language. It should be noted however that Unity uses a slightly older version of mono (1.2.5 if I recall correctly) so not all the newest features of C# are going to be available but for the most part, it should not be an issue.