Sure I would be glad to talk about all the guys in the trenches with me.
Starting with me and our studio Digital Roar. I am the co-founder of Digital Roar Studios. We started out with several of the guys who are still with us as a bunch of ex-grads from Full Sail who wanted to make a game and see what the indie game world had to offer. Unfortunately most of us did not code. So we tried to bring on programmers with very mixed but overall disappointing results. So thats kinda where my story was in the middle of all this. I started out an traditional art student with interest in comic art (YAY Eastman and Laird). When I started college I was interested in taking this further but after pursuing fine art and then adding in a secondary focus in graphic design, I fell out of love with the small prospects in my native area of actually doing anything with this degree that was interesting to me. So I took some time off, got married and had a moment of enlightenment, thanks to my wife, that making games was my real goal in life. So I went down to a small school in Orlando FL called Full Sail and began to really get into 3D graphics. Well I made some great contacts and even better friends and after graduation a friend of mine from back home had some interesting opportunities fall in his lap so we jumped on them and tried to finagle a indie game development start up out of it. Again not having nailed down programmers but having boat loads of art and in the end the money people not following through as well it all kinda came down to “if you want to do it you have to to it yourself”. So (please programmers don’t take this personally) after getting burnt by some coders I said to “heck” with it and went right back into school and learned programming. Recently I finished my Bachelors in that and began a Masters doing what I feel is my calling of bringing great game play, art and code together. And with the group of artist that were still in the wings we began Ascension. So long story short on me… I’m an artist that codes… kinda like a technical artist. OK, moving on (and not in as much detail)
John Lyons is the other co-founder of the company and is a old buddy from my original stomping grounds. His background is in business and he programs things I have no interest in like cold fusion.
Jon Mariucci: He is a very talented environment artist and more or less a jack of all trades when it comes to computer art.
Allan Norico: He is our primary concept artist and responsible for most of the ship art to date.
Will Crawford: He is one of our character concept artists.
Clarence Burk: Another talented character concept artist.
Dana Brancucci: Another talented ship concept artist.
Jeremy Finch: 3D artist.
Blake Johnson: 3D artist.
Bryce Lumpkin: Character rigger and animator.
Daniel Morrison: 3D artist.
Darryl Russel: 3D artist.
Steven Jinn: 3D artist.
Jordan Hale: Environment Artist.
Nick Wyatt: 3D artist.
Christopher Cain: Audio
There are several others in the wings, but we just are not to the point of needing their abilities yet.
As you can see we are short programmers but this is one of the reasons we chose Unity. However we will have a few joining us as we move deeper into production.