Hi all,
I am using Unity 2022.3.30f1 and 2D Aserpite Importer v1.1.4
The importer slices Aseprite on frames, but the inspector has no settings to configure it, it is empty.
There are some settings in the texture import settings (second screen), but I can’t do anything with them.
I just tried in an empty project (third screen), and the problem remains.
Has anyone encountered such a problem or am I missing something?
Update
Inspector settings appear after any code compilation but disappear again after I click on any other file or apply settings in the current one.
Could you file a bug report so we can take a closer look?
Thanks!
Sure, I’ve sent a bug report
1 Like
I’m getting this behaviour too. I can’t seem to get it to show up when compiling code as bakaley62 does, but I can get it to show by reseting the asset, until I click on anything else.
OH! I think I figured it out in my case.
I have a second inspector tab in my default layout for when I (frequently) need to lock the inspector view. I believe the importer was going to the secondary inspector, which was in an inactive tab.
1 Like