I’ve noticed, that Aseprite importer sort of bugs-out, if the first frame of the first animation (tag) is empty.
In such cases animation previews in the inspector no longer work and bunch of errors are displayed in the Unity console.
Can we please get this fixed?
Errors shown if the first frame is empty:
PS.
Why would I need the first frame for a sprite animation to be empty?
Lots of reasons. For example. In cases, where I want the default state of (let’s say) an UI element to be hidden. E.g. I would like to spawn the element beforehand and then make it appear by changing it’s animation state.
Or if an element has a “Appear” animation, then the first frame would be empty.



