Thanks people, i learned a lot by following questions & answers around here! But one point i have been somehow missing (also in unity reference) was how to get a surface shader script onto the material i want it for… how to attach / assign it. Its a cull of diffuse shader script i got from here, for my curtain simulation to be double sided visible… if (youcanhelpme) {Thx = a lot;]
Shader "Diffuse" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader {
Tags { "RenderType"="Opaque" }
LOD 200
CGPROGRAM
#pragma surface surf Lambert
sampler2D _MainTex;
fixed4 _Color;
struct Input {
float2 uv_MainTex;
};
void surf (Input IN, inout SurfaceOutput o) {
fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
o.Albedo = c.rgb;
o.Alpha = c.a;
}
ENDCG
}
Fallback "VertexLit"
}