I trying to develop a FPS game, now already able to handle some basic. but i stuck on some flow between Blender Model and Unity.
i hope i get some idea from your all, hope your all can give me some idea.
If i want my game is able to change Map, is that i must redo the another Scene for New terrain?
just like Counter Strike, i had few different map to select, is that had some standard map format to let me follow?
Is that i only can design the terrain on Unity? or i can design on blender and import on Unity for the terrain?
thanks for helping.