1- Like i understand that CCU means the number of clients that join your game
its 20 CCU free or its the number of Rooms … What is it ?
and after i got a free licence its become 100 CCU “using Photon Control”
is it possible to increase that CCU to be around 1000 …if i can so how much does it coast per month and what is the procedure to do that . ?
.2- what is the maximum clients that can be joined on a room if its low how can i increase the number …what is the coast ?
thanks for you .
Most of Photon’s cloud services use the same pricing structure. Where 1,000 CCU would be $185 per month.
The least expensive licensing is for Photon Server, where $175 a month gets you unlimited CCU, but you have to source your own hosting for it.
As for maximum room size, they answer that in their FAQ. (you got to get better at googling this stuff, I’ve never used Photon and found the answer with a single search)
As for how to increase your CCU, they say you can upgrade your license at any time and to just contact them when you want to do so.
Thanks a lot for your respond …
but you didn’t tell me about what shortcut is CCU ? is it for Rooms Or Clients or what it is ? ![]()
CCU stands for concurrent users. It’s the number of users simultaneously connected to your server.
Thanks a Lot .
So ok I understood that the CCU means that the total player number connected at the same time to the server. But the question is how many servers can handle Free Photon? I mean how many server can I create for free in the Photon? Or there is just 1 server? Or how?
You can have at most 20 users connected at any one time. They could all be in a single server or they could be in their own separate “rooms” or server. Or of course any combination.
@GameDeveloperAf , we provide one 20 CCU free subscription to each developer and title, so you can have up to 20 test players for your game. You don’t run servers as such, when using the Photon Cloud. You probably refer to “rooms” (matches), when you say “server”. You can have any number of rooms that make sense (with 20 CCU, there are 1-10 rooms, usually).
I understood. But the price for per CCU is an expensive. Pre CCU costs 0.29 cent. And another problem is the total CCU is with 50,000 limit. So photon is an expensive and with limited. Because of this I gave up Photon.
The pricing plans are not that expensive…
Imo there are very cheap:
0.29 * 50000 = 14500$/ month (Ussualy you are not going to have 50000 CCU, more like 500 CCU (95$/ month))
Hosting servers in google cloud to get the world covered (one each contintnet) costs more than 20000$/ month.
Unet had 100 free CCU, but higher prices (0.49$/ gb of bandwidth) photon gives you 3gb/ CCU and pays you 0.10$/extra gb. Cheap Imo.
Also, If you make your game cost 10$, every CCU will pay ~30 months of using servers.
Then how can I earn money if I am going to pay 14,500$ per month to the servers? Seems risky, then I have to add expensive items in-game then everyone has to pay for that expensive item, but the problem is if nobody does buy that paid item then how can I pay servers, and plus how can I earn my money too?
Epic online services has a free relay.
50k sales don’t equal 50k CCUs. The CCUs are far less than sales or even MAU.
Here is some background info based on the stats we see for Photon based games.
Boy do I get tired of reading this same pointless thing over and over. If you think PUN is too expensive…don’t use it. It’s that simple. You pay for the convenience of all the things they do for you. Other free solutions are just as valid, you will however have to code some of the features yourself (which most of the people complaining about PUN pricing probably can’t do at their experience level), and you may have to get your own hosting. Hosting isn’t free.
Do people that constantly complain about PUNs pricing model think that Photon is going to read their post and give them a discount? Is that the goal? I really don’t get it.
I do not say that it must be free or a discount. I know too, it is their job too, they also need to earn money and they need to sell these servers. I took a look at other servers. I asked to other hosting server companies about pricing and details, I really do not remember but for 10,000-20,000 players it would cost till 1,000-1,500$ monthly. But how does this PUN is expensive like, just I want to understand this comparison. Anyway, I’ve already given up about multiplayer system, maybe in the future thanks.
So you clearly didn’t read the article that Tobiass linked to try to help you. I see you are giving up already though so it doesn’t matter.
I get it, thanks
The figures based on popular AAA MMOs is that unless you are doing some sort of special event in game you will never have more then roughly 10% of your total active accounts online at any one time. So that 10% is what you base your CCU on. so let’s say you have 100 active accounts. Generally speaking you will never have more then 10 players online at any one time so your CCU would be 10.
In order to need 50,000 CCU you would have to have roughly 500,000 active accounts which at that point you would have more then enough money to afford the $14,500 providing you monetized your game properly.