It super depends on your target platform and rendering goals.
If your target platform is lower spec than your current machine, all should generally be well - since if things are slow on your machine they will be slower on your target (so you know you need to optimize).
If your target platform is at your specs or higher then you things can be much harder.
I honestly have mixed feelings about development on much higher spec hardware than target, if you’re looking at PC release, its very easy to allow slippage where you can creep the requirements higher instead of optimizing. But on the other side, being able to run smoothly while things aren’t properly optimized without life becoming a laggy nightmare is great.