Asmdef dependency problem

Hey there

I have a bunch of asmdefs in my project, and one of them contains
CustomPostProcessVolumeComponent in it.

I need to have a reference on that in order for Unity to be able to call a Render method for it. But I can’t add a reference to that in my Unity.RenderPipelines.HighDefinition.Runtime asmdef. What do I do?

6471770--726440--upload_2020-10-29_22-33-15.png

This method is not being called because of the missing asmdef ref

Do we really need a type there? It would be enough to know whether or not it has a CustomPostProcessVolumeComponent or not