Is there a way to tell Unity how to behave under different aspect ratios? I’m basically designing my game from the bottom right towards the top left. I’ve made such that even the smaller 3:2 and 4:3 aspect ratios will be playable, but larger aspect ratios will have more flavourful scenery.
However for the larger aspect ratios the camera expands in all directions. Is there a way for me to lock or anchor the camera so that it only grows upwards and leftwards to fullfill these aspect ratios?