Hello everyone,
I have a game which starts as full screen by default. this is a leap motion game, and the windows version is already online, means the review team found this problem on the mac version only.
Check the attachment, I have described my problem there.
Thank for any help
I had the same problem. For some reason Screen.width reports the same res as before it went full screen.
Screen.width
For my app, I used this value and made adjustments accordingly (UI, etc):
Screen.currentResolution
It reports the correct numbers for full screen. So maybe after getting those numbers, you need to manually resize your render.