Aspect ratio is incorrect after forcing windowed mode with CMD+F and then back to fullscreen

Hello everyone,

I have a game which starts as full screen by default.
this is a leap motion game, and the windows version is already online, means the review team found this problem on the mac version only.

Check the attachment, I have described my problem there.

Thank for any help

I had the same problem. For some reason Screen.width reports the same res as before it went full screen.

For my app, I used this value and made adjustments accordingly (UI, etc):

Screen.currentResolution

It reports the correct numbers for full screen. So maybe after getting those numbers, you need to manually resize your render.