Aspect Ratio Problem

Hi,

so I have just finished developing my game for android, but there seems to be a problem with aspect ratio. I know android devices may have different aspect ratios of screens, and I wanted to know how can I make my game fit in the displays of all android devices? There is also something wrong with GUITexts, they appear to be smaller on higher resolution screens. And I just realized that my player does not as fast as I wanted.

Basically, I am stuck and need help

I also ran into the problem that UI objects controlled by the canvas get significantly smaller when they show up on the device, even when using Unity Remote 4.
Maybe the canvas size matters. Before, I though that the canvas size is only relevant for the aspect ratio, but I guess it is relevant for scaling, too.
Also, concerning your game environment, how do your problems show? I mean, the camera will render a wider or higher view depending on the device you are using. There shouldn’t be any stretching from what I experienced.

Well, I mean my game is running the way I want it in Unity Editor, but when I install it on my android device gameobjects start to appear weird and also the move speed of the player is slower than on the editor

I guess it’s hard to figure out what’s going on unless you tell us how you scripted the controls.
Of course, when you are using touch inputs for moving objects it is probably going to need different speed multipliers than in the Editor when you are using your keyboard.
You might want to check out “Unity Remote 4”. Then you can take a look at your touch inputs at runtime.