Aspect ratios for all my cameras got screwed up after updating to Unity 2021.1

Unity version: 2021.1.1
Cinemachine version: 2.7.3

Using a physical main camera with: 35mm academy lens, and Gate Fit Horizontal (the Unity default).

After this update it seems like any time there’s a virtual camera present in the scene, it sets the main camera’s gateFit to None. I have literally hundreds of virtual cameras across dozens of scenes.

Currently I have line 858 of CinemachineBrain commented out as a workaround. What’s a proper fix to this?

Thanks!

Thanks for reporting that. Indeed, this is a regression in CM 2.7. We are working on a fix. In the meantime, you can downgrade CM to 2.6.x

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Okay thank you! So there won’t be any data loss or incompatibilities doing a downgrade? I’ve already saved all my assets with 2.7.

My feeling is that it should be ok, but… best to make a test

Updated to 2.7.4 and it seems like this isn’t happening any more. Has it been fixed? That way I can get rid of my local patch to 2.7.3. Thanks!

Yes it’s been fixed