Aspect Ratios

I recently saw someone post that you could use this code (apparently from the Lerpz tutorial)

GUI.matrix = Matrix4x4.TRS (Vector3.zero, Quaternion.identity, Vector3 (Screen.width / 1920.0, Screen.height / 1200.0, 1));

to scale the GUI and keep proportions and everything. The problem is, I when I change aspect ratios, text gets squished. There must be another part from the tutorial that I’m missing, but I don’t want to take the whole thing to find it. :stuck_out_tongue:

I asked this one week ago :smile:

http://forum.unity3d.com/viewtopic.php?t=8993

and,btw, we have decided to take the solution of designing for 800x600 relative to the four edges and the screen center, and never scaling.