I’m trying to rotate an object, if I do this inside System and use a singleton to reference rotation speed, it works fine, but when I move the function to Aspect, it cannot rotate (the object just wiggle around).
You need to post the code.
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I would review how the built-in TransformAspect works - Transform concepts | Entities | 1.0.16
Aspects are not as straight-forward as other Component models. They can have some caveats. You may be slightly mis-implementing the Aspect, or you may be mis-using the built-in Transform Aspect provided by Unity.
Otherwise, I don’t have any ideas off the top of my head. I would need to see the code for more details.
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