Hi there,
I was wondering if anyone out there might have some ideas about how to go about producing a similar effect to the one see from about 1:15 in this video from Assassin’s Creed:
It’s really impressive effect. The part that I’m mostly interested in is the how the vertices unfold based on the character (or camera) proximity. It appears that other objects and planes rotate, scale and generally tween into place quite quickly, but I’m guessing the geometry is being deformed with a vertex shader. I do have a basic understanding of how to write shaders, but I’m just not sure where to start on producing this effect. Anyone have any clues or other ideas about how this might be done would be greatly appreciated, thanks!!
Jason Rawlings