Assembled application with Flex Nvidia does not work

I understand it should work without writing code in a text editor, but it doesn 't work.
There are updates that Windows has not installed for some reason… Windows 8.1 official, on a bookbox.

Build completed with a result of ‘Succeeded’
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun() (at C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:167)

There was time to do - everything began to work, only add the impeller to the camera, without water it spins quickly, I add water - spins slowly, but it is not a drop in computing power, because the spray is too little from the impeller.
Somewhere the settings of collision physics seem to have to look.