Assembling a character package to be implemented in a game

Hello!

I’m currently part of a pro-bono project to make a game. I’m a 3d generalist, so I got the task of creating the character and animating it. I have absolutely no experience working with unity, however.

Now I have the character finished, and I’m wondering: What’s the best way of

A) Getting it animated (exporting finished animation clips from Maya as .fbx files? Or import the character and it’s rigging into Unity and do the animation clips there?)

and

B) Making a complete character package with a character controller, animations, animation blending and so on that can be easily plugged into our game prototype?

I’ve tried to find a tutorial that goes through this step by step, but so far I’ve found none. If anyone happens to have one up his/her sleeve, I’d appreciate a link to it :slight_smile:

Bump, still haven’t managed to sort this out on my own.

Definitely making the clips in Maya. Currently there is no workflow for making Mecanim animation clips at all. You can still make Legacy animations but Maya would be the logical choice unless you’re talking about something simple like opening a door or rotating a turret.

I would recommend setting it all up in Unity, making your main character a prefab and exporting the entire setup as a UnityPackage containing everything, scripts, models, textures, materials, animations and state machines.

Then you can import that into your prototype. And drag the prefab in there.