Hello!
I’m currently part of a pro-bono project to make a game. I’m a 3d generalist, so I got the task of creating the character and animating it. I have absolutely no experience working with unity, however.
Now I have the character finished, and I’m wondering: What’s the best way of
A) Getting it animated (exporting finished animation clips from Maya as .fbx files? Or import the character and it’s rigging into Unity and do the animation clips there?)
and
B) Making a complete character package with a character controller, animations, animation blending and so on that can be easily plugged into our game prototype?
I’ve tried to find a tutorial that goes through this step by step, but so far I’ve found none. If anyone happens to have one up his/her sleeve, I’d appreciate a link to it