I have a branch updating my current project to 2022.3, and it worked out with no problems on one machine, but on another, when trying to open this branch with the 2022.3, I get an error that as far as I can tell, isn’t pointing at a problem with my code or any of my third party code. Here is the entirety of the error report:
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 116 defines and 294 references
processors: Unity.Entities.CodeGen.EntitiesILPostProcessors, Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Entities.CodeGen.EntitiesILPostProcessors
running Unity.Jobs.CodeGen.JobsILPostProcessor
Unity.Jobs.CodeGen.JobsILPostProcessor: ILPostProcessor has thrown an exception: System.ArgumentNullException: Value cannot be null. (Parameter 'fieldType')
at Mono.Cecil.Mixin.CheckType(Object type, Argument argument)
at Mono.Cecil.FieldReference..ctor(String name, TypeReference fieldType)
at Mono.Cecil.MetadataReader.ReadField(UInt32 field_rid, Collection`1 fields)
at Mono.Cecil.MetadataReader.ReadFields(TypeDefinition type)
at Mono.Cecil.ModuleDefinition.Read[TItem,TRet](TRet& variable, TItem item, Func`3 read)
at Mono.Cecil.TypeDefinition.get_Fields()
at Mono.Cecil.ImmediateModuleReader.ReadFields(TypeDefinition type)
at Mono.Cecil.ImmediateModuleReader.ReadType(TypeDefinition type)
at Mono.Cecil.ImmediateModuleReader.ReadTypes(Collection`1 types)
at Mono.Cecil.ImmediateModuleReader.ReadType(TypeDefinition type)
at Mono.Cecil.ImmediateModuleReader.ReadTypes(Collection`1 types)
at Mono.Cecil.ImmediateModuleReader.ReadModule(ModuleDefinition module, Boolean resolve_attributes)
at Mono.Cecil.ModuleDefinition.Read[TItem](TItem item, Action`2 read)
at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
at Unity.Jobs.CodeGen.JobsILPostProcessor.AssemblyDefinitionFor(ICompiledAssembly compiledAssembly)
at Unity.Jobs.CodeGen.JobsILPostProcessor.Process(ICompiledAssembly compiledAssembly)
at Unity.ILPP.Runner.PostProcessingPipeline.PostProcessAssemblyAsync(PostProcessAssemblyRequest request, Action`2 progressSink)
PostProcessing failed: System.ArgumentNullException: Value cannot be null. (Parameter 'fieldType')
at Mono.Cecil.Mixin.CheckType(Object type, Argument argument)
at Mono.Cecil.FieldReference..ctor(String name, TypeReference fieldType)
at Mono.Cecil.MetadataReader.ReadField(UInt32 field_rid, Collection`1 fields)
at Mono.Cecil.MetadataReader.ReadFields(TypeDefinition type)
at Mono.Cecil.ModuleDefinition.Read[TItem,TRet](TRet& variable, TItem item, Func`3 read)
at Mono.Cecil.TypeDefinition.get_Fields()
at Mono.Cecil.ImmediateModuleReader.ReadFields(TypeDefinition type)
at Mono.Cecil.ImmediateModuleReader.ReadType(TypeDefinition type)
at Mono.Cecil.ImmediateModuleReader.ReadTypes(Collection`1 types)
at Mono.Cecil.ImmediateModuleReader.ReadType(TypeDefinition type)
at Mono.Cecil.ImmediateModuleReader.ReadTypes(Collection`1 types)
at Mono.Cecil.ImmediateModuleReader.ReadModule(ModuleDefinition module, Boolean resolve_attributes)
at Mono.Cecil.ModuleDefinition.Read[TItem](TItem item, Action`2 read)
at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
at Unity.Jobs.CodeGen.JobsILPostProcessor.AssemblyDefinitionFor(ICompiledAssembly compiledAssembly)
at Unity.Jobs.CodeGen.JobsILPostProcessor.Process(ICompiledAssembly compiledAssembly)
at Unity.ILPP.Runner.PostProcessingPipeline.PostProcessAssemblyAsync(PostProcessAssemblyRequest request, Action`2 progressSink)
at Unity.ILPP.Runner.PostProcessingService.PostProcessAssembly(PostProcessAssemblyRequest request, IServerStreamWriter`1 responseStream, ServerCallContext context)
Unhandled Exception: System.InvalidOperationException: Post processing failed
at Unity.ILPP.Trigger.TriggerApp.<ProcessArgumentsAsync>d__1.MoveNext() + 0xf74
--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
at Unity.ILPP.Trigger.TriggerApp.<ProcessArgumentsAsync>d__1.MoveNext() + 0x1149
--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb6
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x42
at Unity.ILPP.Trigger.TriggerApp.<RunAsync>d__0.MoveNext() + 0xc7
--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb6
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x42
at Program.<<Main>$>d__0.MoveNext() + 0x1a3
--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb6
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x42
at Program.<Main>(String[]) + 0x20
at Unity.ILPP.Trigger!<BaseAddress>+0x47849b
Things I’ve done so far:
- Made sure IL2CPP module is installed on this machine
- Made sure both machines have the same .NET versions installed
- Restarted the machine
Any tips in tracking this down?