Assembly Definition info in folder meta files

Why Assembly Definition info is stored in separate not Unity object text(json) files instead of folder meta files and editor support on it?

Even if this is necessary to have separate file why not use ScriptableObject with exact structure, correct Editor In Inspector and easy script access?


Yeah, it does seem kinda weird that they would go with the json method, but I assume it's because it was easier to implement or something, and this is just a beta as well, feedback like this is important. I just hope once 2017.2 comes to release a more elegant solution is put in, but even if it stays as jsons it's not like you're constantly editing these files anyways, but it does clutter up the project folders. :(