Assembly.GetExecutingAssembly doesn't work correctly on Android when use IL2CPP

Assembly assembly = Assembly.GetExecutingAssembly();
Debug.LogError(“assembly:” + assembly.FullName);

These C# code print without il2cpp:

iOS:

      assembly:Assembly-CSharp, Version=0.0.0.0, Culture=, PublicKeyToken=null

Android:

      assembly:Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null

but, when I use il2cpp to build an apk or ipa, it prints:

iOS:

      assembly:Assembly-CSharp, Version=0.0.0.0, Culture=, PublicKeyToken=null

Android:

      assembly:mscorlib, Version=2.0.5, Culture=, PublicKeyToken=7cec85d7bea7798e

Why it prints different result on Android.
Thanks for your answer and sorry for my poor English.

Which version of Unity are you using? The implementation of Assembly.GetExecutingAssembly() depends on stack trace support to walk the managed stack trace. Some of the first supported versions of IL2CPP for Android did not have stack trace support.

All of the more recent versions of Unity do have proper support though, so I would expect this to work.