Helo!
I want to make a plugin system to Unity (for server build), but I always getting ‘Exception of type ‘System.Reflection.ReflectionTypeLoadException’ was thrown.’ exception when I trying to load an assembly.
Probably because the different .NET framework in unity and the plugin.
So I builded the plugin.dll with .NET Framework (currently 3.5).
I tried changing the api from 2.0 to 4.0 , but nothing happened.
Loading plugins: public void LoadPlugins(){ Plugins = new List<IPlugin>(); if (Director - Pastebin.com
(This is where exceptions thrown)
My question is what I should try?
Thanks for any help