Hellos guys,
is there any solution to create or simulate the “AssemblyInfo.cs” in Unity compiler process ?
I tried to take a look at Assembly & AssemblyBuilder classes and methods but I didn’t find something to manage this.
I’m currently using an external library that needs this otherwise I have a lot of compiling issue in Unity due to same methods logic between some namespace.
In the native .NET project there is no issue but as soon as I import them in Unity it’s blowing up everywhere
I tried to manage it with asmdef file but it seems to be not enough.