Damdest thing here… This looks liks a major Error…
I am compiling for the HoloLens using Win 10, MSVS pack 3, Unity Pro brand new version - 5.5.0b6 Looks like the last error and sure could use some help… What the heck does this mean? Is this a bug is the Windows 10 build system? The project compiles perfectly to Win Stand alone and Android… I am lost of this one… From my research maybe this has to do with “Serialization” or an array or something. Any help will be greatly appreciated… Thanks !
AssemblyResolutionException: Failed to resolve assembly: ‘UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’
Mono.Cecil.BaseAssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name, Mono.Cecil.ReaderParameters parameters)
Mono.Cecil.BaseAssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name)
Mono.Cecil.DefaultAssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name)
Mono.Cecil.MetadataResolver.Resolve (Mono.Cecil.TypeReference type)
Mono.Cecil.ModuleDefinition.Resolve (Mono.Cecil.TypeReference type)
Mono.Cecil.TypeReference.Resolve ()
UnityEditor.AssemblyReferenceChecker.InheritsFromMonoBehaviour (Mono.Cecil.TypeDefinition type) (at C:/buildslave/unity/build/Editor/Mono/Utils/AssemblyReferenceChecker.cs:174)
UnityEditor.AssemblyReferenceChecker.MethodIsMouseEvent (Mono.Cecil.MethodDefinition method) (at C:/buildslave/unity/build/Editor/Mono/Utils/AssemblyReferenceChecker.cs:160)
UnityEditor.AssemblyReferenceChecker.CollectReferencedAndDefinedMethods (Mono.Cecil.TypeDefinition type) (at C:/buildslave/unity/build/Editor/Mono/Utils/AssemblyReferenceChecker.cs:139)
UnityEditor.AssemblyReferenceChecker.CollectReferencedAndDefinedMethods (IEnumerable`1 assemblyDefinitions) (at C:/buildslave/unity/build/Editor/Mono/Utils/AssemblyReferenceChecker.cs:117)
UnityEditor.AssemblyReferenceChecker.CollectReferences (System.String path, Boolean collectM