we are currently working on an Iphone/Android Game and after i syncronised my code with our asset server, i get a warning.
“The referenced script on this Behaviour is missing!”
Assert in file: C:/BuildAgent/work/…/Mono/MonoBehaviour.cpp at line 1667
The functionality works just fine, and also all scripts are attached to our game objects.
I have no clue where this warning comes from, is there anybody who had this issue before ? Or any idea from where this might come from?
if you know about what section it quits at, you can do Debug.Logs to fill hte log with events. (i.e. “starting ai thinking” “Finish ai thinking”)
If you have no clue, start testing each part seperately. set returns for suspect functions and keep debugging until you find what is killing it then log almost every section of what you find wrong. Best way to find things…
If you look in your code, make sure you are not stacking functions. So you dont have a function that calls its self because you didnt find somehting 300 times, that will crash unity quick.
When I download the patch and try to unzip it asks for a password.
Fortunately the password comes with the patch ( in the email with the patch ) , But the password never works. I’ve tried different machines. Different OS ( Vista64, Win7x64 ) But always the same result. I supply the password to the extractor. The password fails and the dialog lets me know that the files were not extracted.
Sorry for the necro bump, but seriously, what is this?
Edit to be less vague:
I’ve tried selecting, copying deleting and pasting everything as mentioned in this thread, I’ve also tried deleting each object (root object) one by one and running to see if the problem went away, but it didn’t. Restarting Unity and deleting the log file (in AppData/Local/Unity/Editor) as mentioned in another post also didn’t solve it.
Edit to be nice to people in the future:
I narrowed it down to where I could remove the error by deleting any one child object in a certain prefab object. This broke the link with the prefab that I I must have moved to another folder. To fix the link just drag the object in your scene onto the prefab in the Project window to overwrite the old prefab, and effectively fix the link (and remove the error).