Hey guys.
Im strugglin with a huge problem. On monday i decided to start with the MS HoloLens Tutorial 101 (i did it already half a year ago) to refresh my mind.
After building the project in Unity and starting in VS2017.4 it crashed. I tried a lot of combinations between Unity versions and VS2017 versions. Sometimes, it worked when i started it fast enough after reboot for one time… the second attempt failed again…
Every time the same failure. I began to think it has something to do with Hyper-V, so i deinstalled Oracle Virtual Machine → same problem. After all,. i decided to format c: → same problem… More than 20 hours of work and i couldn´t really start until now.
Would be so happy, if someone could help… it is for my master thesis…
The error message: (Unity 2017.1.0p5, VS2017.4)
Module information:
Built with Compiler Ver ‘190023918’
Built from ‘2017.1/patch-release’ branch
Version is ‘2017.1.0p5 (de463fc61bac)’
Debug build
Application type ‘D3D11’
Used ‘UWP’
OS ‘Windows 10 (10.0.14393)’
PlayerConnection initialized from C:/Data/Users/DefaultAccount/AppData/Local/DevelopmentFiles/Test1VS.Debug_x86.malte/Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55123
Multi-casting “[IP] 172.16.80.2 [Port] 55123 [Flags] 2 [Guid] 2038150997 [EditorId] 4294967295 [Version] 1048832 [Id] MetroPlayerX86(HoloLens-4E06M) [Debug] 0” to [225.0.0.222:54997]…
Started listening to [0.0.0.0:55123]
Player data archive not found at C:/Data/Users/DefaultAccount/AppData/Local/DevelopmentFiles/Test1VS.Debug_x86.malte/Data/data.unity3d
, using local filesystem
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Microsoft RemoteFX Graphics Device - WDDM (ID=0x2c1)
Vendor: Microsoft
VRAM: 639 MB
Initialize engine version: 2017.1.0p5 (de463fc61bac)
“Test1.exe” (CoreCLR: CoreCLR_UWP_Domain): “C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Test1VS.Debug_x86.malte\UnityEngineProxy.dll” geladen. PDB-Datei wurde nicht gefunden oder konnte nicht geöffnet werden.
“Test1.exe” (CoreCLR: CoreCLR_UWP_Domain): “C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Test1VS.Debug_x86.malte\System.Linq.dll” geladen. PDB-Datei wurde nicht gefunden oder konnte nicht geöffnet werden.
“Test1.exe” (CoreCLR: CoreCLR_UWP_Domain): “C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Test1VS.Debug_x86.malte\System.Reflection.Extensions.dll” geladen. Das Modul wurde ohne Symbole erstellt.
The following GlobalManagers were stripped from the build (Either because they’re not used or not supported on this platform):
NetworkManager
MasterServerInterface
ClusterInputManager
UnityAnalyticsManager
CrashReportManager
PerformanceReportingManager
d3d11: failed to create buffer (target 0x1 mode 2 size 4194304) [0x887A0005]
d3d11: attempt to lock null buffer
Assertion failed on expression: ‘m_Buffer != NULL’
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/BufferD3D11.cpp Line: 174)
Das Programm “[5628] Test1.exe” wurde mit Code -1073740791 (0xc0000409) beendet.