Since we upgrade Unity to 2020.3.34 (from .27) the following error started appearing while async loading/unloading scenes. We’re not sure but this might also be the cause of random freezes in a build on some platform.
We have the same problem on 2019.4.40 when unloading scene and then calling lightprobes Tetrahedralize asynch. IT trows error, there was none of tha error on 2019.4.32. ehh it seem unity fix one problem and makes different event in such a advance version of unity as .40
Same here on 2021.3.13, it started randomly, when unloading scenes and calling LightProbes.TetrahedralizeAsync()… when we were on 2020 it didn’t gave such problems…
I could be wrong.
But the symptoms that I experienced, that others experienced, were definitely happening.
In addition to this case, many cases have experienced many bugs that were solved or unresolved n years ago.
If a somewhat convincing workaround succeeds, I think it’s good to be satisfied with it and move on.