Hello Community,
A few days ago I started learning Unity and today I finished my first game. But sometimes when a enemy collides with the ground, there will be a error: Assertion failed on expression: ‘task.rasterData.vertexBuffer == NULL’ UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr). I googled a lot but i don’t found any solutions. Can you help me please? Thanks.
I think it has something to do with the Particle System.