Hello! Since updating to 2018.1.0f2, I’ve been getting tons of “Allocation” logs in my console when creating a ton of gameobjects and components in editmode at once. Once the editor is done creating gameobjects, the allocation logs continue to happen unless I create a new scene and quit out of the editor.
This is the error I get:
Assertion failed: TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations, size 6120
and these are some of the allocation logs I get:
Allocation of 60 bytes at 0000000007CDF060
Allocation of 60 bytes at 0000000007CDF0B0
Allocation of 60 bytes at 0000000007CDF100
I’ve tried multiple solutions on threads I’ve found online to no avail. This includes clearing GI Cache, deleting Library, looking for Physics2D calls (which we don’t use at all) and a few other things. At a loss for this 2018.1 upgrade! Please help!