Hi all.
I have this error the first time I enter Game Mode after starting the Unity Editor. In this case, the new input system also stops working. The same error occurs without a new input system.
After exiting the game mode and entering it again, everything starts working normally.
Unfortunately, when I build a project, this error is constantly present when starting the builded game.
This error disappears, when SteamAudioManager script removes from the scene.
Any ideas?
Unity 2020.1.7F1, Steam Audio 2.0 b18, Win10 19.09 64bit
Test project: https://drive.google.com/file/d/1fA3eQHaL8G0P6B1TpUvVHfa2POhD0Z40/view?usp=sharing
Assertion failed,
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Assert(Boolean)
UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnClippingChanged(RenderChain, VisualElement, VisualElement, UInt32, Boolean, Boolean, Boolean, Boolean, Boolean, UIRenderDevice, ChainBuilderStats&)
UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnClippingChanged(RenderChain, VisualElement, VisualElement, UInt32, Boolean, Boolean, Boolean, Boolean, Boolean, UIRenderDevice, ChainBuilderStats&)
UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnClippingChanged(RenderChain, VisualElement, VisualElement, UInt32, Boolean, Boolean, Boolean, Boolean, Boolean, UIRenderDevice, ChainBuilderStats&)
UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnClippingChanged(RenderChain, VisualElement, VisualElement, UInt32, Boolean, Boolean, Boolean, Boolean, Boolean, UIRenderDevice, ChainBuilderStats&)
UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnClippingChanged(RenderChain, VisualElement, VisualElement, UInt32, Boolean, Boolean, Boolean, Boolean, Boolean, UIRenderDevice, ChainBuilderStats&)
UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnClippingChanged(RenderChain, VisualElement, VisualElement, UInt32, Boolean, Boolean, Boolean, Boolean, Boolean, UIRenderDevice, ChainBuilderStats&)
UnityEngine.UIElements.UIR.Implementation.RenderEvents:ProcessOnClippingChanged(RenderChain, VisualElement, UInt32, ChainBuilderStats&)
UnityEngine.UIElements.UIR.RenderChain:ProcessChanges()
UnityEngine.UIElements.UIRRepaintUpdater:Update()
UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase(VisualTreeUpdatePhase)
UnityEngine.UIElements.Panel:UpdateForRepaint()
UnityEngine.UIElements.Panel:Repaint(Event)
UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent(Int32, IntPtr, Boolean&)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent(Int32, IntPtr)
UnityEngine.UIElements.<>c:<.cctor>b__1_2(Int32, IntPtr)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)