I for some reason get this assertion failure in the simulator build in our application, however if I suspend the thread, and hit continue, my app starts to work but I’m not sure where to start debugging the issue
Hi @faysalfdt –
What Unity editor version are you using? This looks like an issue that was fixed in 2022.3.18f1. There’s also a Obj-C side fix you can try to apply, as described in this thread – let us know if you’re still having issues after trying that out. Thanks!
–Tim
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Using 2022.3.17, I’ll update and report back!
Hi @faysalfdt–
Actually, if you need to upgrade anyway, I recommend you go straight to 19f1, as that fixes another known issue and I’d hate to have to recommend you update again right away if you encounter that!
Best,
–Tim
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That fixed our issue! It was fixed in 18, but should probably be also fixed in 19 as well, thank you!