I for some reason get this assertion failure in the simulator build in our application, however if I suspend the thread, and hit continue, my app starts to work but I’m not sure where to start debugging the issue
Hi @faysalfdt –
What Unity editor version are you using? This looks like an issue that was fixed in 2022.3.18f1. There’s also a Obj-C side fix you can try to apply, as described in this thread – let us know if you’re still having issues after trying that out. Thanks!
Using 2022.3.17, I’ll update and report back!
Actually, if you need to upgrade anyway, I recommend you go straight to 19f1, as that fixes another known issue and I’d hate to have to recommend you update again right away if you encounter that!
That fixed our issue! It was fixed in 18, but should probably be also fixed in 19 as well, thank you!